Tag: Game Mechanics

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  • Game Mechanics - Vitality

    h3. *Vitality:* Vitality measures a character’s physical health, strength, stamina, and resistance to physical harm and illness. A character with a high Vitality Attribute is well muscled and in excellent physical condition. A character with a low …

  • Game Mechanics - Falling

    *Falling* Provided he is conscious, a character can fall up to his Coordination x 3 feet without risking injury. A character falling up to 3 feet beyond this distance suffers a damage roll with a modifier of +1 for every 3 feet or partial increment …

  • Game Mechanics - Wit

    h3. *Wit* Wit gauges the character’s perception and mental reaction time. This Attribute describes the speed at which the character thinks and his ability to piece together information, respond in verbal duels, and assess a situation. A character with …

  • Game Mechanics - Charm

    h3. *Charm* Charm gauges the character’s poise and the force of his personality. It is a measure of the character’s ability to manipulate social situations and draw favourable attention towards himself. • Charm determines a character’s ability to …

  • Game Mechanics - Prowess

    h3. *Prowess* Prowess gauges a character’s reactions in combat. Prowess is a calculated, or composite, Attribute determined by adding a character’s Coordination and Wit. Prowess cannot be increased by spending Attribute Points. • Prowess adds to the …

  • Game Mechanics - Actions

    h3. *Actions* Each round, a character can take one or more combat actions on his turn. The number of combat actions a character can take depends on his Prowess. On his turn, a character can spend an action to attack with any weapon in his hand. If a …