Game Mechanics - Falling

Falling

Provided he is conscious, a character can fall up to his Coordination x 3 feet without risking injury. A character falling up to 3 feet beyond this distance suffers a damage roll with a modifier of +1 for every 3 feet or partial increment thereof beyond the safe distance. Subtract the character’s Vitality from the damage roll.

At the Narrator’s discretion, a damage roll for falling may be further modified depending on what the character lands. Obviously, falling on cobblestones has a much greater chance of inflicting dire injury than falling on a bundle of blankets or dirty clothes.

Game Mechanics - Falling

Into the Smog Papa_Bear Riley_Monster